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>Dynamic multichoice boxes
>Player OWs, battle backsprite and trainer card sprite changeable in-game
>Toggle-able in-game timer
>Able to edit the player's IVs and EVs in-game
>Able to change what ball a pokemon is in
>Next pokemon met will be shiny with a single command
>Edit roaming pokemon
>Switch a map's wild pokemon data in-game
>Dynamic wild/trainer pokemon level
>Able to delete one or more of the player's pokemon in the party
>the place you go back to when fainting can be changed to map bank and coordinates instead of static pokemon centers
>and much more
Firered hackers, why aren't you using JPAN's hacked engine yet?