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Of course I'm talking about Fire/Flying.
>All flying types instantly get huge value out of Max Airstream being the best baseline max move. Raising speed for both Pokemon is instantly match warping, and it doesn't even have the power decrease that Max Knuckle and Max Ooze have to live with.
>Fire doesn't have a terrain associated, avoiding an easy pitfall for flying types (flying types cannot take advantage of terrain).
-You may have a 4x weakness, but you only have three total weaknesses and all three have factors that minimize how bad they are. Special rock moves have incredibly poor distribution so you are mostly looking at only one side of threat from rock. Your water weakness can easily be erased with sun. In this pre-legendary meta, there just aren't a lot of good electric types in the first place (the electric weakness will be a lot more significant when Zapdos, Tapu Koko, and Thundurus exist again). You also have four very good standard resists (fire, fighting, steel, fairy) and have an immunity or 4x resist to three more types (ground, grass, bug). Honestly, in the grand scheme of all Pokemon in the game, this is decidedly above average defensively.
>It's really nice having the same Pokemon able to roast Ferrothorn and also super-effect Ludicolo. The only thing that resists both is rock which you can easily solve by adding either grass or fighting coverage. Even trying to make weird dual types that make problems for both without using rock, I can't easily think of an answer other than water/electric which is only used by a useless Pokemon (Lanturn is just horrible) and electric/dragon which yeah Dracozolt is a very thorough Charizard counter but it could easily be a lot worse. This largely stems from the fact that in a vacuum flying and fire are two of the best offensive types so it's just hard to end up in a bad spot when you have STAB on both.
It's not a surprise that Charizard and Talonflame are both meta threats with such a God tier typing.