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Good/positive things in SWSH:
>wild area as a whole is actually a pretty fun and enjoyable concept as are raids, I would like to see it expanded upon
>move reminder is now accessible from every pokemon center
>The incredibly specific new evolution methods like farfetched and yamask
>the concept of battles being a sport felt immersive, despite pokemon always being simplistic in story I very much enjoyed the atmosphere they created in gym battles
>speaking of story the rivals are actually all good this time
>gym battles are actually pretty challenging if you are not fully prepared for them and later gyms have up to 4 pokemon and carry powerful moves
>no hm’s
>technical records balanced having unlimited access to powerful moves while also not making it totally inconvenient to get them
>exp candies and baked in exp share promote the trainer switching their in game team around, however this doesn’t solve the underlying problem of overleveling for the main story (more on this later)
>dynamax actually adds a fun layer of strategy to battles
>box is portable and doesn’t heal your pokemon which is convenient