>>15758241Oh come on! M-Maybe he'll come back if you ask real nicely?60 if A.49 if B.>>15757821http://www.youtube.com/watch?v=AyLUqM7AUoQ"Guys, new tactic, huddle up!" grouped up like a football team discussing football shit, you propose yet another euphorically brilliant idea, "This time I want you guys to use Tailwind, Dedenne is fast, so more fast shit will just confuse the Woobies even more. He's a fast little runt, but he won't be able to keep the charade up for long, so to compensate for that, I'm going to need you guys to be fast too. We'll shift plans again once three turns are up."
All ten of them seem really convinced that you're a ten out of ten leader, they enthusiastically nod and some even smile in anticipation for taking back their precious Black Sludge.
Peeking from the safe point, you notice that a few of the other Zuzus have wised up as well against the Woobies. Some have resorted to using counter-moves such as Payback, Shadow Ball, and Thief in order to get the upper-advantage.
More Woobies are dropping, evening the playing field somewhat. In retaliation, some start using Amnesia and Calm Mind to up their defenses. Some tactical ones set up Future Sight, and enraged ones resort to using Charge Beam, their hidden counter-COUNTER-move.
The numbers are adding up faster than you can count.
"Den, den, den!~"
A second Parabolic Charge sends five more Woobies down, you nab this opportunity quickly. Your Zuzus make use of Tailwind, they're off to the next safe point in seconds with double speed and two turns to spare.
You follow right behind, you're already more than halfway across the field!
>Remaining Zuzu count: 56.>Keep going, son!A) Command the Zuzus to use Protect to block incoming fire!
B) Order the Zuzus to use Double Team, evasion keeps you from death!
C) Call for a Swift assault, it never misses!
D) Have Dedenne use Nuzzle, guaranteed paralysis please!