>>52917403Doesn't matter to me. I'm going to be running two types of hisuian decidueye. A brave trick room team And a tailwind team. I've been testing moves with a 30% flinch rates just to get an idea on how good triple arrows might be and ngl I'm impressed with what I've seen so far especially if you paralyzed your opponents.
>>52917427You do remember that it's bulkier then both of them, right? They have their roles but decidueye is the only one who can hit ghost types as well and not much things can switch into triple arrows and survive the follow up sucker punch or shadow sneak
>>52918306But with a crit it hits just as hard not to mention the additional effects. If something survived triple arrows ones it means def drop will make more vulnerable to the next hit cc with triple arrows sounds good too now thinking about it
>>52919346This