>>45071365Yes, OP.
Super Mystery Dungeon is better than Explorers of Sky in every significant way.
>hardest game in series>most refined gameplay in series>all dungeons shorter but harder than previous games; simultaneously less tedious and more challenging>huge variety in learnsets instead of Tackle and Water Gun for 80% of the game>more moves with different properies instead of 90% of moves being 1-tile>emera system adds lots of variety, makes the game more like a roguelike, encourages exploration of entire floor>11/10 god-tier music, unironically one of the best vidya soundtracks from the past five years>items are actually useful and managing them is necessary>basic attack nerfed but PP for other moved and Elixir availability increased, so you're forced to diversify your movepool instead of mashing A whenever you don't have a favorable matchup like previous games"b-b-but muh comfy wigglytuff's guild!! elementary school sucks compared to that!!"
Nope, that alone doesn't invalidate the leaps and bounds Super makes in every department.
In Explorers, the gameplay was a hassle I had to put up with to get to the entertaining parts of the story.
In Super, the gameplay IS the meat of the game and I actually looked forward to each dungeon.