>>22581248While Skrelp is fully aware of the concept of spinning rapidly in a veil of water to charge a deadly helicoptery finishing move, he is not however as well-versed in the ways of 'stopping' said spinning.
"KRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELPKRELP"
You decide to give him a hand because if it's clear he has the audacity to keep doing this for another twelve hours.
"O-Okay, okay, OKAY OKAY SKRELP, SKRELP YOU CAN STOP CHARGING NOW, I-I'm pretty sure nine hours is enough to take care of this guy, you should be lucky he was nice enough not to attack you during those nine hours either!"
Chandelure, when not acting like a bouncy bob, is nothing short of a good samaritan.
"KRELLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLP!"
Skrelp sets his sights on Chandelure and proceeds to charge at him at full-force. Soaring downward, he slashes the ghostly chain holding Chandelure up to pieces, before striking the chandelshit himself with slash that almost shatters him entirely.
"C-Chaaaaannnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnndddddddddd!"
The slash both spins Chandelure out and sends him flying, until he hits a wall that almost certainly seals his demise. His dismissal from the danger zone is cemented in stone by his five purple flames going out, all at once.
"Deeeelu....lulu..."
He slides down the wall until he hits the floor, and it's there that his road ends.
>Chandelure fainted!>What do you do next?A) Keep Skrelp in! He can keep going man!
B) Keep him in? With those sinuses? No way! Switch him out! (For who?)