>>56217699Don't think its difficulty so much as being designed to blast through in like 4 hours, but to make it short while also making it still recognizable as Kalos:
>nix the amie crit, dodge, and sturdy boost. Amie is a cute feature but the benefits are way overtuned. At most, make the chances of breaking out of paralysis, sleep or confusion slightly better for the player pokemon>party exp share with the generation 5 formula and divvying up the total EXP gained instead of generating more for the party>ease up the gift pokemon, keep either the kanto starters or the lucario and ditch everything elseI'd also revise the gym leaders a little bit if I had a handy website to do it instead of typing everything down.