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>And because it can be done on the first visit it doesn't count as exploration? Huh?
Going on a set path is not exploration. It literally is not exploration if nothing new is found.
>No they aren't. The Pokemon are dependent on area and weather.
Exploitable. Specific areas all have a base set of pokemon that appear no matter the weather.
>And?
And that was the crux of pokemon exploration in previous titles.
>Items and Pokemon aren't significant rewards?
Items that are given to you daily through npcs and raids are not significant rewards. Also catching pokemon is not a fucking reward.
>And? Putting Pokemon in the PC accomplishes the same thing as turning off the Exp Share.
You cannot revive a pokemon in your party if there is only one pokemon in your party. If your pokemon faints, you are thrusted back to a pokemon center, when literally all there needed to be was a toggle.
>Those strong looking Pokemon didn't even exist in prior games. The game being balanced isn't a bad thing.
Stronger overworld encounters have worked before, like the birds in BW2. Roaming legendary pokemon are also higher levelled. Are those unbalanced fucktard?
>Every route in the game can be "explored more."
Retreading paths is not exploration.
>Stop playing online.
Stop playing game.
>"Easily" exploited? The exploit can only be found by looking online, and even then, that doesn't make them buggy.
Fixable oversights are bugs.
>Mechanics you personally don't like aren't flaws.
RNG reliance when there's an easier and more convenient alternative is a flaw.
Good game series could use this white knighting more than pokemon.