Quoted By:
>What was your first impression when you heard about the idea of Pokémon from planner Satoshi Tajiri?
>Sugimori: Pokémon is an idea that was inspired by the Game Boy’s hardware. Tajiri said “Wouldn’t it be interesting if we could use the Game Boy link cables, up till now only used by players to compete against each other, to trade something?” I’d heard trading card games explained a long time ago, so I got the idea right away, but at first I only had a vague idea about how to turn something like that into a game.
>In order to spark an exchange, there has to be something you want to gain. Do you think that’s the reason why you hit on the idea of creating appealing characters?
>Sugimori: That’s right. The 10 staff members tried their hardest to dream up characters. We had portioned out the work and appointed programmers, graphic artists, and planners, but everyone contributed outside of their field. The game was made up of everyone’s ideas.