>>53395792Thank you, I look forward to reading your notes. Did you play Pokemon Pink/Rapid Red yourself? It's alright if you didn't.
>>53397289It's dishonest to be subtle, and I am not a dishonest person.
But... enemies? Come on. That's such an overdramatic way to frame it. This is Pokemon.
Scaledev might still be malding at me for being right about the necessity of accessibility and how blatantly unjustifiable it is to intentionally go out of your way to make your game less accessible out of fear that your product won't be appreciated "properly" for "long enough" and out of hatred for "those types of people who won't appreciate my product properly".
Come on now. If your game never asks more from me intellectually than "go to place, choose strongest attack in battle" can you blame me for wanting to speed through a challenge that isn't challenging me? I've got hobbies, responsibilities, loved ones. But this isn't about me and it never really was. Looking back I really should have handled this topic better.
If somebody out there took the time out of their day to play my game, and they took the time out of their day to give feedback, that's nice of them. Might help you, might not. You're not obligated to defend your artistic decisions or get defensive over them.
If you're making art for yourself, it shouldn't matter to you whether people like you or your art. If you're in this to improve your skills for your career, valuable feedback that can improve your next work should be taken on board. It's on you to sort useful advice like "What you're trying to do here didn't work" from bad advice like "Game bad because the storyless game had no story and I can't visibly see all 900 pokemon in the overworld grass". But trying to harm everyone's experience with your work just to spite some people who might not be interacting with it how you want them to is so cringe, even YIIK's developer could see why he shouldn't do that in his game.
We aren't all teens.