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>150+ new mons where most of them were actually very usable - the lowest percentage of shitmons compared to any previous gen. This gave a lot of replayability since there were countless combinations of teams you could viably run. The only game where HoF teams I see posted are all different
>HMs were well implemented with HM usage nearly entirely option and routes with a lot of nooks and crannies that rewarded going back and rexploring later with those HMs
>story was uniquely pokemon and straddle the line between serious and kid friendly and provided a nice resolution at the end. The idea of whether trainers were ok in catching pokemon is something only really able to tell through pokemon. Previous plots could all be told without pokemon (team rocket were glorified mafia) or substituting the legend for any other doomsday device.
>a lot of ingame single player content which is expanded even further in BW2
And people call this bad...