>>18398048Graphics are OpenGL, Vsync off, internal resolution at 3x Native (1920x1584), window size at 1280x960, AA 2x, Anisotropic 1x, per-pixel lighting and scaled EFB copy on, EFB to RAM with cache enabled and accuracy set to middle, fast depth calculation on. I had to manually rename the default Dolphin XD settings though, as they kept making the game much slower and only served to fix this very bearable text display issue.
>>18398077The only attack glitch I see is Ember occasionally has boxes around the fire, that can be fixed by enabling Force Texture Filtering as you did, but I really don't like how it makes the boxes around the menu textures visible as in your picture. Also, Harden and Mirror Coat are the only attacks I've seen so far that lag the game, the reflection effect seems to be pretty powerful. I'm only using a GTX 560 though, with the OpenGL backend.