>>54790548Clipping is definitely a problem, though I think it's because the world collision is kept pretty light for the sake of adjusting yourself in VR and I think the physbones on the avatar just doesn't interact with anything other than other avatars. I can tilt the head around and it gives some decent lift to the hair but it's mostly a matter of figuring out what you can hide and what you just have to deal with.
Rescaled a few bits for a quick de-thicc, I think this is about as far as I can take it before proportions get thrown off even more. Can't reduce hip size any further because it impacts the rest of the leg too (doing this through unity, not blender). I think it would easily work though so I'll have to see about setting the toggle for it next.