>>29025540>be direct addresses to a function that is run when the move is used, instead of a single byte id linked to an address table.That's probably a good idea. Though to keep the state machine smooth I'll probably do this stuff through a queue, where these functions queue all actions taken this turn where when the player's turn arrives, they get queued first, then it is emptied.
I hadn't remembered the base PP. Good eye there.
Perhaps also those +n modifiers to moves that are done by Ginseng, as well.
>>29025584>>29025553That both hurt and made me laugh at the same time. Props.
Be back later. Let's see how many other people join before I keep dumping text over how to model the mechanics.
Meanwhile, you can speak of a logo and a cool name.