Quoted By:
I wanna try something gimmicky with the pledge moves that nobody ever uses.
Don't care if theres no way to make them not shit I just want to figure out the best possible ways to make them work.
>triple battle
>Feraligatr in middle, Charizard and something else as partners.
>initiate fire/water pledge combo and use wide guard/follow me with other mon in first turn as setup
>from now on on these four turns spam rock slide with @Kings rock feraligatr
>setup tailwind with charizard or something or use other mon to protect gatr
>air slash with Charizard and third mon could maybe use discharge in hopes of paralysis
Criticize me, also suggest uses for the other two combinations, the effects seem pretty shit.