>>26904187I'm post some scripts at the completion of my game.
So far, I intend on releasing:
>a Smogon Exporter>a Pokemon Bank System>a game launcher script>a trainer customization scriptI'm also currently optimizing my water animations, so my code for it is subject to change.
This should get you to where I am though:
You need to use my WIP Gen 5 tiles found in the OP or make your water tiles 33-50% transparent.
Define
>@panoramalag=0at the beginning of def initialize (~line 139) in "Spriteset_Map"
In "def update",
Replace
>@panorama.ox = @map.display_x / 8>@panorama.oy = @map.display_y / 8with
>@panoramalag += 1 >if @panoramalag==6> @panorama.ox -= 1> @panorama.oy -= -1> @panoramalag=0>end>@panorama.update if @panoramalag % 2 == 0Set pic related as your panorama layer and it should animate underneath all transparent tiles on the map.