>>26760281>>26760291It's OK. Stuff happens sometimes.
Dual type ghosts:
Gengar (poison)
Trevenant, Gourgiest (Grass)
Golurk (ground)
Driftloon (flying)
Chandelure (fire)
Spiritomb, Sableye (Dark)
Froslass (Ice)
Jellicent (water)
Aegislash (steel)
Rotom (electric)
Dangit- forgot about Spirtomb. It's also not weak to dark making it another option for when Sableye isn't what you want.
Froslass is fairly fast and can hit hard. Makes a good destiny bond trap for when it's getting low on HP! Same for Driftloon. Acrobatics is your friend.
Rotom without anything bound to it is pretty weak. I don't recommend it. Jelliscent is a pure special user unless you're insane and try to use the very, very few physical moves it learns. Too easy to predict! Avoid.
Some people go nuts over agislash or doublade, but I'm not one of them. Golurk is faster and hits hard. The only good thing is that King's Shield is good for nerfing attacks, but will-o-wisp does the same thing. One good ground move kills these. They're decent for killing faeries but nobody leaves a fairy out against them and clefable can learn flamethrower.... so meh.
Chandelureis a gamble IMHO. It' speed is OK, but it's weak to so many common threats (rock, ground, water, dark, ghost) that it's not really good unless you know you're in the clear. Expect it to die. A lot.