>>37165399Alright I'll bite.
>Starter pokemon has max IV so no need to keep resetingWho the fuck resets their starter for IVs? Bottle caps introduced in S/M completely trivialize the need to IV hunt anyway.
>Starter pokemon is actually viable with distinctive moves>>defending Splishy Splash and Baddy Bad to any fucking degree>Pokemon are shown on overworld no longer have to have random encounter trashmonsWhat are repels?
>Gym leaders are rechallengable after Elite Four and are much harderLGPE are not the first games to do this.
>Each pokemon has a master trainer associated to push each mon to the limitsOh boy, I can't wait to grind a fucking Weedle to anything past level 10! Not to mention stat bloat from the candies completely trivializes these.
>Shiny mons have a higher chance spawning after chains plus necklace and show on overworld no more autistic 200 hour wait for shinies and they have at least four perfect ivsThree points here; Shinies are supposed to be near-impossible to find, that's their whole gimmick. Shiny breeding could grant you 5 guaranteed IVs with minimal effort. Mentioned earlier, bottlecaps make this all a moot point anyway.