>>41291563>losing 40% of the time will probably keep you stuck in elo hell.not accurate, you really only need something like a ~58% winrate in most elo systems to remain net positive over time. league of legends has always had a very basic and sterilized elo system using that sort of low-baseline formula, so you'd see a lot of legitimately ungood players in ranked brackets they had no business in, etc
that said- fuck 'high elo' pokemon this gen, literally an entire bracket of stall players going fucking hog wild with toxapex after all his pseudo-ubers-in-OU counters have been stripped from the game lmao