>>34461460cont.
On top of this, some of what should of constituted some of the hardest fights in the game became arbitrary games of chance based on a coinflip.
Lt. Surge spammed thunderbolt on my nidoqueen constantly, refusing to change his attack to any of the moves that could actually harm me, making his high level raichu with its impressive and dangerous high BP moves a meaningless challenge, and Sabrina, after almost one shotting my Blastoise with a kadabra psybeam, simply had her level 50 alakazam use reflect OVER, and OVER again, allowing me to whittle it down over 5 turns with headbutts on my snorlax.
If the fight's are pants on head retarded, if at the end of the day you're put in situations where you have to put in an arbitrary amount of time to killing pidgeys to make your numbers go up with no sense of restriction, where does the enjoyment or challenge come from in these? I'm cautious about challenging the games I already have again, or trying a different one at this point.