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I think the worst thing about Smogon is about limiting it is.
We have 900 pokemon and hundreds of moves to choose from, it's an astounding number that should result in enough combinations that you'd never face the same team twice if you were to play for years.
But instead we have smogon.
Something will be OP, so it will be banned. And its ban means something else lost its counter, so that becomes OP in turn. And you ban it. And then the next thing. And the next.
Until we reach today, where out of close to 1000 choices, everyone uses less than 30 pokemon, with 90% of teams made of the same pool of the same dozen mons with the same moves.
Pokemon is not about teambuilding or strategy, thanks to that.
It's just a glorified rock paper scissor simulator in which you win if you made the single choice out of the 2-3 available, then you win.
Do it three times and the match is yours, you're free to masturbate about how good you are at pokemon, even though all you did was inject a pre-made team and get lucky.
There's a reason why repeat champions are such a rare thing in the competitive scene.
Despite its aversion to luck, Smogon has created a system that's so heavily reliant on flowcharting, that every victory is pretty much the result of human-driven RNG.