>>46026578Agreed, I want Orre 3 with updated dex/battle mechanics, but there's a reason the games we got stood out so much from main series and trying to make it into just another main series game but set in Orre would kill what made them worth playing in the first place.
Routes would be fine and I can see a bit more wild pokemon than XD had as a way to show the place is becoming more hospitable as time goes on. The Colosseum map has routes marked so I wouldn't be surprised if they were considered at one point in development, but without wild pokemon or a story reason to exist they'd take a lot of work to be good. Handle them more like dungeons like Pyrite cave but connecting places and give us exploration. Wild pokemon should be extremely rare, maybe like pokespots limited to a few places pokemon are known to appear along routes, either a timed thing like clefairy dancing at Mt Moon in gsc/hgss or just a random thing where if you're lucky a pokemon will be there. Then they won't be easily grindable and the focus remains on snagging shadow pokemon. Maybe put mini-game facilites out there like the old game corners (although they'd have to take the rating bump up from E/pegi7) or some bikers running a racing circuit.
For battles definitely keep it doubles focused. It's part of Orre's identity, the most fleshed out part of the battle system in general, a good balance between strategy being important and being easy to pick up with little experience, and tends to be the fastest format. Other formats should definitely be built on, maybe use them to differentiate the colosseum challenges, fill in the areas of Realgam Tower that were closed in XD, use them in some of the key story battles, or make new areas that specialize in them to further emphasize Orre is a place that plays by its own rules and isn't as unified as other regions.
Pokemon/trainers are fine using the current models, just animate them better. Any style is fine as long as it's consistent.