>>23482242That makes sense.
Not sure what I'll do when I get to Falkner since I want his signature to still be a Pidgeotto/Pidgeot. Maybe I'll make it the latter and make it at a lower level than what you'd normally see a Pidgeot at, that way I don't have to remove Pidgey from routes.
One thing I want to do with this hack is give trainers a somewhat bigger emphasis on Johto Pokémon, though I plan on keeping everyone's signature the same so Morty still has the Gastly line, Falkner still has the Pidgey line, etc.
Also not sure what to do with Whitney. The game's going to start at Olivine (Jasmine will have a really low-leveled Steelix, since it's a trade evo that's not that absurd), but the best place to put a Miltank would be on that route; obviously I can't do that due to the level curve, but I'm not sure where a better place would be.
I'm still in the note-taking phase of this game since I'm still trying to tweak the base game to have the things I want; still currently trying to add a UI change to show the phys/spec split, something like pic related (not my hack, the hack in pic is XY Naturia, but the person who made that I think isn't using the disassembly like I am so I assume their method of adding it is different). I know the location of the battle menu data, but trying to figure out what goes where when I don't know assembly is hard.