>>41402197Eh, the game has a little more than 16 hours of content if you are doing a thorough slow paced playthrough. I explored every house, looked for items in every city and route, battled every trainer and did my best to fill out my dex in every route before continuing and I ended up with a little over 23 hour playthrough for the main game + post game. Don't get me wrong and take this as me defending GameFreak, for $60 you should be getting more than 23 fucking hours of main content to explore in an RPG. The only compromise is if that 23 hours of play is lovingly crafted and detailed. From my exploration however, I saw the same NPCs and rooms copy and pasted everywhere, and really fucking small routes. You never need to use an escape rope, no cave is big enough to warrant it.
The only neat little detail I saw was at the very beginning of the game where the joycons on the Switch in your house was the same as those in real life. The only other time where I thought "wow, that was kinda neat", was the side quest where you have to deliver a letter for a girl in Hammerlock to her friend, it turns out her friend is an old ass man, and you find out later that she was a ghost all along and has been dead for decades. But I think that BW and B2W2 did the whole "spooky ghost girl" thing better, you saw a ghost girl on a bridge in BW and in B2W2 she has a full backstory where she was trapped in a nightmare by Darkrai and needed a lunar wing but ultimately she was overpowered and killed by Darkrai before she could get it. This also ties into catching Cresselia on that very same bridge she used to haunt. There were multiple pieces of lore sprawled all over the older games, Sword and Shield are nothing like that. I looked at every fucking bookcase, and outside of Magnolias lab the text was pretty much copied and pasted for the same shit everywhere. You never really learn much about the world outside of what is told to you in the story and post game. Fucking GameFreak.