Quoted By:
heres some of my autism from another thread
>Game Title(s)
Might & Magic (we can steal the name ubisoft doesn't care about homm anymore anyways)
>Starters
Grass/Ghost Necromancer Stag with crazy antlers and a skull for a face. Signature move summons haunted thorns from the ground that prevent switching and apply leech seed
Fire/Steel Crusader bear with heavy armor and arrows stuck in its back. Signature move damages, forces the enemy out and raises the users attack.
Water/Psychic "sage" bird with long flowing plumage that hovers in the air. Signature move fires a light beam that heals allies or damages opponents, depending on where it's fired.
>Mascot Legendary(s)
(might) A Steel/Dragon armadillo lizard creature clad in armor, with massive horns and banners draped on its back. Signature ability sets down "Arena Terrain", where Pokemon who KO another gets a Beast Boost esque stat up. Signature move is a massive tail bash that hits all enemy Pokemon
(magic) A Psychic/Flying Angel Serpent with many pairs of bright wings. It circles an intricate magic orb that emits a golden glow. Signature Ability sets down "Cosmic Terrain", which nullifies all abilities. Signature move is a huge supernova from its orb, which damages all enemy pokemon.
>Battle Gimmick
Big stupid 6v6 battles. Pokemon can be positioned in two rows of three. Back lines pokemon move to the front lines when the one in front of them dies, and different types of moves can hit the back lines, or attack multiple adjacent pokemon.
>Misc. Pokémon Ideas
A valkyrie bird, a ditto-esque water puddle that can turn into different weapons/creatures
>Region Basis
A relatively gritty but still fantastical depiction of medieval central europe. Pokeballs arent invented and instead march alongside trainers. Eastern settlements are more geared for combat compared to western cities, and are often in shambles from constant fighting.