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Looking for suggestions on this Volt-turn team. The only real requirement is that everything has to have u-turn/volt switch.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 248 Def / 16 Spe
Impish Nature
- Toxic
- U-turn
- Earthquake
- Protect
Has been fantastic in pretty much every match, having u-turn on it lets me sponge an attack and then switch to a counter.
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Scald
- Volt Switch
- Ice Beam
- Toxic
Worse than Rotom in pretty much every way, however I fucking hate rotom and this team isn't particularly serious to begin with. Mainly looking for improvements on the set, it has decent coverage but does pretty lackluster damage even for a wall.
Mienshao @ Life Orb
Ability: Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- U-turn
- Stone Edge
Nothing to really say, works well almost every match.
Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Outrage
- U-turn
Performance is mixed to be honest, however that scarfed stone edge is pretty much the only thing I have to effectively deal with MegaZard. And because my team lacks reliable ice coverage, outrage is my only way of handling dragons.
Scizor @ Choice Scarf
Ability: Technician
EVs: 36 HP / 252 Atk / 216 Spe
Jolly Nature
- U-turn
- Bullet Punch
- Iron Head
- Superpower
I really don't know what to do with this guy. Scarfed with enough speed investment to OHKO starmie. Because no one seems to run scarfed scizor, I can usually get a free kill from the surprise factor. Pretty open to switching for someone else.
Infernape @ Expert Belt
Ability: Iron Fist
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Mach Punch
- Taunt
- U-turn
- Overheat
Works pretty well, adds some much needed priority to the team but I'm wondering if I should swap taunt for SR.