>>19632868The problem with the Emerald RNG is that it always starts counting from a fixed value. Since you always initiate the battle within 1-2 seconds of starting the game, the PID/IVs/nature/shininess will always be within a small range. If there is no shiny frame within those first seconds, you'll never find your shiny.
Successfully SRing a shiny in Emerald basically requires you to be insanely lucky enough to have an early shiny frame like
>>19632896. Also a fun side effect of this is that had you accidentally killed it, you could have contined SRing and gotten that same shiny in a relatively short amount of time. It requires precision down to the millisecond but from personal experience the same PIDs tend to repeat with relative frequency, so it's only a matter of time before the shiny pops up again.
If you don't have an early shiny frame, you'd have to initiate the encounter on the frame that does have a shiny, which of course doesn't usually happen when SRing. I SR'd for almost a week for pic related (I didn't know about the broken RNG at the time) and only got this because I was distracted at the time and pressed A a few minutes after starting the game.
Yes, I used a warp code to get to the island, don't judge me. :^)>>19632914The glitch is in the random number generator itself. I'm pretty sure RNG abuse would actually solve the problem.