>>50308688That could work but I'm thinking something more like
>turn 1, 1 vs 1 like a single battle>turn 2, 1 vs 2 like a double battle>turn 3, 1 vs 3 like a triple battle >all the way up to horde battle. >Pokemon not counted as fainted until all of them are down, but too many turns and a new clone pops up. Gotta beat them quick or get overwhelmed To balance it, the multiplier would have Smeargle-tier stats and switching out any of them switches out all of them, resetting them back to one
>>50310524This guy gets it