>>12907643I'll mention some more:
Trick Room/Flamethrower/Shadow Ball/Psychic (can be changed for HP Ground or Taunt) Chandelure
Trick Room/Surf/Shadow Ball/Giga Drain Jellicent
Trick Room/Close Combat/Psycho Cut/Ice Punch Gallade
These are self-expalnatory.
Substitute/Bulk Up/Waterfall/Focus Punch Poliwrath - very old (a relic I use since Gen 3 in fact, except back then I used some other move than Waterfall), but played a key role in the team that got me to 1st place on the smogon ladder early b/w (when swift swimmers were allowed)
Retaliate Stoutland - not very creative, but it OHKOes lots of stuff that Return just couldn't (I also run Return on the same set, though, so it can sweep).
Trick+Iron Ball Sableye - worked well on my Earthquake spam team - the team itself wasn't very good but Sableye rocked.
Brave Bird/Sucker Punch/Superpower/Pursuit Honchkrow - Pursuit is the key, allowing for a guaranteed Moxie boost against a weak Pokemon. After that, walls are smashed to pieces with a +1 BB, same with Sweepers and +1 SP.
Taunt/Toxic Spikes/Waterfall/Explosion Qwilfish - works EXCELLENTLY in OU, you wouldn't even believe. The most reliable hazard setter in the game, that can also prevent other hazards, block sweeps with Intimidate, and blow up when his time is up.