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>first gym leader has 6 pokemon
>all gym leaders either use monotype teams with no strategy, or have fully competitive teams when you only have shitmons
>early ice types either sucks or don't exist at all
>self inserts with large roles in the story (reborn and clover are guilty of this)
>shitmon has a 1% encounter rate on a small route and no trainer uses it
>level cap based on obedience
>gym puzzle is literally a hallway
>adds a new type, but barely balances it
>dumb pseudophilosophical bullshit like arceus cults or pokemon bonding or some other drivel
>not enough fishermen
>caves that drag on for too long
>mythicals or legendaries that are just given to you, or just hang out in a random map
>hack with 800+ pokemon in it. having less pokemon makes it better and more focused, and prevents having ~10 new pokemon each route