Quoted By:
>Pestilence
>Pokemon inflicted with Poison have their attack and defense stats lowered automatically upon entering the field.
>War
>Pokemon sacrifices a percentage of HP to boost physical attacks. Stacks with Life Orb.
>Death
>When the opposing Pokemon has 1/4th of their HP left, attacks that have a BP of 100 or higher automatically defeat them.
>Permafrost
>Shards of ice are summoned around the field, inflicting ice damage upon Pokemon who enter battle on the opposing side. Water attacks used shatter and deal additional ice damage after the attack hits.
>Delta Species
>Pokemon gain STAB on additional attacks depending on their egg group.
>Gaia
>This Pokemon boosts the power of Ground/Rock/Steel moves.
>Nuclear
>Pokemon that aren't Fire or Poison typed lose a certain percentage of HP while on the field.
>Battle Armor (revamped)
>Prevents critical hits and boosts both defenses by +2 when below 50% HP.
>Tension
>All attacks become critical hits when in red HP.
>Ghostly Aura
>The Pokemon summons spirits on the field to haunt the opposing Pokemon. Ghost type attacks are boosted by x1.5 and the opposing Pokemon has a chance to flinch with every attack.
>Distortion
>When this Pokemon is switched in, opposing attacks have a higher chance to miss