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>No Guard now allows the wielder to break through moves like Protect, Mat Block, King's Shield (but secondary effects like lowering of Attack still holds)
That or a 50 % chance to do so.
>Lower Dynamic Punch's accuracy to 33% and give it extra 20 base damage to a total of 120 base damage. There, Machamp is finally on par with his rival Conkeldurr again, Golurk can't claim similar effectiveness due to better STAB and higher attack stat of Machamp, and no body else could attempt to steal his niche. ;_;