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>Field Effects
The area in which you're battling affects how the battle progresses. Moves like Gear Grind or Discharge get powered up in a factory, moves like Eruption can set a forest on fire, water Pokemon thrive on the water's surface while other Pokemon flounder, etc.
And don't tell me it's too complicated because fangames can manage to pull it off.
We'll even let the player disable field effects from the menu entirely, for people that find it too complicated or people that feel it makes the game unfair or people that just want a "classic" gameplay experience.
>Difficulty
"You can beat the game using any Pokemon you want" no fuck that. If you want to win you have to build a competent team. If the opponent is too strong then come up with a strategy. The field effects play into this: If the opponent is powered up by the field you fight them on, find a way to destroy the field or even find a way to abuse it yourself.
>Easier Training
What I mean by this is that the busywork of the game should be removed. Natures, IVs, and even EVs and movesets should be easier to optimize and change at the player's will. Now you don't need to worry about replacing Crunch with Wild Charge because you'll be able to switch back easily instead of having to beat the next six gyms to find the move relearner. If you decide you want a fast and powerful Arcanine instead of a slow and bulky one, you should be able to change that without having to catch or breed a whole new one and train it from scratch.
Fuck I've still got seven things left.
>Include all Pokemon
I personally don't care about the dex cut at all, but it's clearly a divisive decision that's easily reverted.
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>Difficulty Options
Fuck it. Maybe we can include an easy mode for the lemming people and smartphone kids. And a hard mode for brain people.
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I dunno what else to put in here. That's all it needs.