>>53656140>tedious grindingNot a problem in the remakes. Though the point of older RPGs was not to grind. It was an exercise in resource management; you either used a lot of time to raise your stats/equipment and brute-force the game or you played more efficiently by learning and understanding the mechanics.
>absolute barebones storyThe story was good enough to make the GAME feel like a grand adventure, the equivalent of a decent tabletop RPG session. It only seems barebones now because games today are basically interactive movies.