>>43621034>what would it take for you to buy gen 9?- dynamic models
- a return of many cut moves and all cut mons
- a ton of cut QoL or aesthetic features come back, as they had no reason to leave in the first place. e.g. following pokemon, ball seals, UI gadgets, VS Seeker, so many that I can't begin to really list off the top of my head
- using your own pokemon to traverse obstacles, HM-style in terms of campaign progression without the moveslot restrictions of HMs
- a compelling region to explore that isn't AIDS to grind through, (BW1) simplistic, (Gen 5+) and contains some open choice sections as well as much exploration. Best case scenario would be to move away from pseudo-2D overworld design. Furthermore, multiple regions and objectives other than just the league challenge and whatever savetheworld plot is injected haphazardly.
- methods which reduce the grind for the perfect mon, such as retaining the means to change natures and abilities (I'd want a hidden ability capsule as well) and add IVs. I would actually want the removal of all shiny luck-boosting mechanics to make something RNG-based to remain valuable, at least, but that's not a necessary point
- good battle facility and postgame
None of this is too much to ask, fuck you. They've been working on the same mechanics and the same design philosophy producing almost exactly the same game for over 20 years, this should all be a given at this point, and they're even using more powerful technology to boot.