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I'm keeping HMs & TMS will be single-use.
They're all mostly the same as RSE, however I'm updating the stats to match newer generations, and replacing Strength with Bulldoze. It will still function essentially the same in the overworld as Strength, but in-battle it will function the same as Bulldoze in other games, reducing the sped stat by 1 stage. Additionally, Flash is now a Fairy-Type 60 Base Power Special Attack that reduces the opponent's accuracy by 1 stage as per usual. I hope that makes up for the locked move slot.