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>casual playthroughs
>imposed challenges
>difficulty romhack runs
>drawing when motivated
>occasional spritework
>successfully using favs in comp
>same for Unite & Masters too
>tune into the anime when favs show up to see them in motion (outside of the in-game animations) which can fuel said artwork
I'd like to think pokemon's main appeal especially nowadays is that it's such a pliable/universal franchise that people can stick from to only one facet or multiple & get enjoyment out of it, which in some cases bring certain people together that otherwise would never consider it.