>>40288397But the problem is that the upscaling shows what GameFreak actually made when making the game regardless of the output, which is kind of irrelevant since this is a question of whether or not GameFreak put in a decent amount of effort into the game. The two games look hardly different at all with the exception of using a better lighting engine, and that’s just sad since it’s Sun/Moon is not only a few years old but it’s a game for a 2011 handheld whereas Sword/Shield is for a 2017 console. The difference should be much much larger than what it actually is.