>>44047339>ignoring the posts that dont fit your narrativeyou were the one who posted the source, sweetie
i read all the posts, they mostly refer to the differences in programming that need to be done, and that 3D is harder to program, mind you, when the game is more 3D interactive as in an adventure game or an action game
if you want a generic quality 2D game yes, the assets will be cheap and easy to do, and animating them with tweening or skeletal animation will net you even more saving since you only need a few sprites to use the mentioned methods