Quoted By:
guy who made the big critique last thread here, finished up with the demo and pretty much caught/evolved what i wanted before the next version comes out. gonna just put a bunch of jumbled thoughts here and probably repeat myself
pros:
the sprites and teams themselves are very well made, it lends itself to both authenticity as well as difficulty to make it both a familiar but also unique experience
early mon types and distribution is pretty great too, i had a very diverse and unique team even before the first gym despite it all being the route 1 and cave shitmons
no pokemon really feels truly bad, even those "route 1 shitmons" evolve or get moves to become extremely useful if not outright good
i also love how the game also encourages hanging out in areas for a while or trying unconventional methods to find new mons. i hope this trend continues
overall i massively enjoyed my experience with the game and feel this could become a pretty top-tier romhack if enough love and work is put into it. and so far it seems that way. fantastic work guys and idea anons
cons:
the game has somewhat random difficulty spikes as i mentioned last thread. trainers with level 10ish pokemon preceded the sage/falker who was rocking level 14s and i was suddenly forced to grind up 6 mons worth of levels for bosses with 2 mon teams, same with bugsy. conversely, whitney is a total pushover. but this has been acknowledged so im not too asshurt
the level curve also seems a bit steep, every new route/area adds on at least 2 levels to the previous area and i constantly feel like im lagging behind in levels. i dont mind grinding by any stretch but i feel like im getting dicked down hard even going from violet city to azaela town
also it seems like some mons' movepools are either AMAZING or kinda mediocre. tendrill picks up dig, water gun and spike cannon super early and vazzinate gets poison jab AND shadow ball on evolve. meanwhile my poor bear starter is using bone rush as his main offense