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I’m genuinely surprised that any country hasn’t even considered investigating GameFreak/Pokemon Inc. for Money Laundering.
Having only about 70% of your total sales be within the first 3 months while the remaining 12 months make up 30%.
Keep in mind, that for most games, including ones with DLC, the first week makes up 90% to 95% of the total game’s sales, with the remaining sales happening over several years.
Yet, SWSH manages to keep its flow much higher than other games, including other Pokemon games that say a 90% start and 10% end, with only 2 relatively small updates.
Let’s also consider the fact that SWSH was lowest rated game by fans among the mainline games, and searching Pokemon Sword and Shield shows you videos of 1M views that are a year old, or 50k views of a video that’s 4 weeks old, showing a significant decline in interest, and it’s such a strange anomaly.
There are few examples of games that have a weirder flow of sales/downloads, even then have their own explanations like Among Us, and it’s even unique for Pokemon as well.
If there is someone autistic enough to do the math on this, it would be appreciated. Unfortunately, since you can’t tell player counts on the Switch like you can with Steam, some of the math will be lost, but hopefully you can find a work around.