>>23586284Oh yeah, the P/S split is pretty easy actually. I just looked at Crystal Complete (a disassembly base someone made), looked at their code they used to put in the split, and transferred it to mine (having to change things around since Crystal Complete was made with a now outdated version of the disassembly). I also changed the battle UI to show the type of move it is.
Really the big struggle with the Crystal disassembly is just figuring out where everything is. If you want to edit movesets or stats or trainers that's absolutely trivial, but if you want to do something like edit the battle menu you first have to find the code for it and then figure out what does what so you can figure out where to even start with changing or adding something. I had an easier time creating Sylveon from scratch with slot 252 than I did just adding the phys/spec split to the UI.
Though now that I know what I needed to do to that, if I needed to add it elsewhere, as long as I know where that elsewhere is it'd be easy to implement. If that makes sense.