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X&Y certainly looked really good to many during hype season, coming off the coattails of BW2, but they ended up being massive disappointments. I honestly thought they were going to be the best games in the series to date, but they ended being some of my least favorites. What would you have done to improve X&Y?
Assume that everything we saw in pre release news is in the final product.
>give the "friendly rivals" less screen time or outright get rid of them and leave just the rival of your opposite gender and expand on their jealousy over the mega ring and how it parallels with Lysandre's goal
>speaking of Lysandre, don't just have him announce genocide out of the blue: my ideal version of that scenario is to have the player team up with the Lysandre foundation to find Xerneas/Yveltal, and then have Lysandre reveal he is evil and take the legendary for himself
>expand on AZ and old Kalos, look at the history it had with other regions in the past. AZ's brother should also be given more background and importance. So much lost potential there
>keep the pacing similar to how it was between the first and second gyms. Some might say it was too long, but I enjoyed going on an adventure and not being streamlined to the next gym battle
>add more coherence between locations. Why is a pokeball center shoved in the corner of a woodland fairy town? Why is a blizzard route leading to Snowbelle city smack dab between two springtime climates?
>add an underground level to Lumiouse City, like the sewers in BW2 expect more expansive
>cut back on Kanto pandering. Getting a Kanto starter was pretty cool, but outright copying the Snorlax plot from RBY was lazy and too in your face
>more mega evolutions for Pokemon that really needed them and give mega evolution to trainers in the main game, not just reserved for literally two boss battles
>add some sort of post game that isn't just 3-v-3 battles vs NPCs. Give us battle facilities with unique rule sets, larger postgame story, anything