>>36940087Basically by bringing back the sense of adventure first gens had.
>No cutscene-driving hand holding. You can talk with NPCs and characters to have clues on what to do and where to go next.>Getting rid of the route-city map system. If not open world, at least with much more open routes and overworld places.>More sidequests that reveal details of characters, lore and even other games.>Making some dungeons, caves or places where you actually can feel you're far away from anything resembling civilization.>Wild Pokemon interacting with the environment>Legendaries are completely optional, as battling and dismantling an evil team trying to conquer the world. Treat these as sidequests.>Attention to landscapes, which has been neglected a lot in latest mainline games (except when presenting the entrance door for Pokemon League facilities)>New Game Plus, which lets you start with your former team and makes it a challenge even for competitive teams.