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There's not much to comment on between Bugsy and Whitney. I failed to catch an owl in National Park, something I'm sure won't bite me in the ass later I guess.
As for Whitney, I came up with a plan that should work nicely.
Lead with Togetic, Charm Clefairy to -6 Attack just to be safe, switch to Skiploom to Paralyze it, then to Dunsparce (Holding Zoom Lens), set up Defense Curls for safety and Rollout till the cow comes home.
Now, as you can see, this is a perfectly foolproof plan and nothing could possibly go wrong.
So I do all the set-up, switch to Dunsparce...
>Clefairy uses Self-Destruct
Oh. Well, because of the Charms, it doesn't really do damage, but now I didn't get my setup.
What I should've done here is switch out and Paralyze the thing immediately instead of trying to Headbutt to victory, but alas, I did not.
After Dunsparce and Geodude reached a low enough HP threshold, I gave in and turned to Skiploom to Paralyze it, but neither of them (Nor Togetic) can really switch in, and despite my best attempts, nothing else I had could bring the attractive, lactating bovine down.
A sack was unavoidable, but I probably should've let Paras take that particular L, as it's been dead weight all this time, but instead that fell on Skiploom.
After this, Dunsparce was able to come in and finish the job, thanks to the Rock Smashing prep work to tenderize the walking beef.