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>There are many different types of Pokémon, like water and grass. Did you have that in mind from the beginning?
>Sugimori: The idea came to us during development. Battles would get monotonous if there were only strong and weak Pokémon, so by affixing types to the Pokémon we were able to give the fighting more depth. There were also characters that were born of their types.
>That means that the characters you came up with in early development were created without much regard to type, then.
>Sugimori: That’s right. At first, Pokémon were more dinosaur-like than the ones you see today. Beginning the story by choosing 1 of 3 Pokémon of different types was also something that came about in the middle of development. It’s pretty common at our company to have a game change completely during the development period. We had at least 10 different scenarios just for the opening sequence.