>>56194338>>56194352Energy levels also drop on ladder-steps, indicated by the emoji when you tap on them or view their stats.
Energy drops at a rate of 1% every 10 minutes.
An Energy for Everyone S Lv. 6 user will restore 18 energy to the whole team, which grants 3 hours worth of boosted productivity. The effect of this on the team is highly substantial and is why a lot of players recommend running a good Wigglytuff, Sylveon, or Gardevoir.
Energy recovered through sleeping caps at 100%, but effects that restore energy such as E4E S, Energizing Cheer S, Charge Energy S, and Energy Pillow can boost energy up to 150%.
Energy depletion is factored into overnight gathering, meaning your helps gradually slow down until the moment you end your sleep session and an amount of energy is granted depending on your sleep. 8 hours will deplete 48% of their energy.
This is why it's especially beneficial for your helpers to have lots of energy before going to sleep.
Natures can increase energy gains by 1.2x or decrease them by 0.88x.
Due to calculations, this means Pokémon with an energy hindering nature will only wake up with up to 88% energy if they bottomed out during sleeping time.
The subskill "Energy Recovery Bonus" multiplies energy recovery by 1.14x. As it happens, 88 x 1.14 is 100, so this subskill can cancel out the energy recovery penalty for Pokémon with such a nature.
The penalty still applies to effects like Energy for Everyone S though, but I'm not sure if it does with the Energy Pillow item.
Finally, all Pokémon in the box can gain up to 5% energy recovery depending on your sleep session.
This is doubled to 10% if you use a Recovery Incense.
Recovery Incense as an item is useful for planned shorter sleep sessions, although a lot of players will burn them off for "use 7 incense" missions which are common during events, and have this week. You can get one a week from your bedtime stamp card.