>>45089734I just want route design to actually feel like I’m traveling through a forest, the woods, caves, swamps, etc and not just feel like narrow guided hallways with decorations of the biome it’s supposed to be representing along with random roadblocks. Pokemon has stuck with the same design philosophy for route design since the start of the franchise and it hasn’t changed that much since then. It’d be nice if routes actually felt more alive and had some more personality to them. Then there’d probably be less disputes around traveling and people would actually take a greater notice of the changes.