>>52791164>Why would Pokémon need dynamic lighting? Baked-in fake lighting is fine, as are large areas of flat or nearly-flat color on visually simple designs like Pikachu.Ignores the purpose of this hyper-exaggerated shading. When half the model that's supposed to have anatomical details like noticeable limbs turns into a formless plane, you have produced shit in total contradiction to the purpose of everything the artstyle is for.
>and even if they weren't, it would still look a thousand times better than SwSh or SV.Nostalgia-fried retard, I see. Being able to directly observe the baked-in "brush-stroke" lighting get squeezed into nothing on oversaturated ultrahigh contrast eye-sores WILL rip every single person who does not associate it with "sovl" out of the game just as certainly as #00FF00 text on an #FF00FF background would.
Again, the perspective is too aggressive for rotation. You cannot have THIS SPECIFIC ART STYLE in motion, because it does not allow for shifting perspectives, because it goes to genuinely impossible extremes to force depth in unnatural ways.